haux.studio

Section 10

Art direction

Near-black grounds, high contrast and a single hard warm light: that is the register, read off the work that exists. Five categories, each opening with what it is best for, plus two decisions nobody has made yet.

10 · Art direction

Before any category, the constants. Every image in the existing library shares four properties, and the fourth one is the one people get wrong.

One register, and crop does most of the work

Near-black ground, one hard warm light, contrast pushed.

The four constants

Grounds are near-black rather than grey or white. The subject is lit out of the dark, so the frame has depth before anything is composed in it.

Contrast runs high, with the black point genuinely black. A flat, evenly exposed photograph belongs to a different brand no matter what is in it.

One hard light source, on the warm side. Two sources cancel the shadow that gives the subject its edge, and a soft box removes the edge entirely.

Surfaces are matte and technical: woven fabric, anodised metal, coated plastic. Gloss reads as product photography, and product photography is not what a studio sells.

Crop is a brand decision, not a taste one

The same photograph cropped tight to the fabric belongs to this system. With air around it, it belongs to a stock library.

Crop is the cheapest control available and the one most often left at the default. Decide it explicitly, on every image, before anything else is adjusted.

When no category on this page fits, a raw screen usually beats a mockup. A screenshot is honest about what shipped; a mockup adds furniture the client did not buy.

Categories

Read the first line of each tab and pick. The rules underneath only matter once the category is chosen.

Five categories, each with what it is best for

Category · Case-study imagery

Best for almost everything. For a studio, the imagery is the work.

This is the core category and the default answer. Every other category on this page exists to support a page whose main images are the screens that shipped.

Show real screens with real content. Placeholder data, lorem text and invented metrics all announce that the work is being described rather than shown.

Crop to the decision the screen is making. A full screenshot shows a page; a crop shows the thing that changed, which is the argument the case study is making.

Before and after

Where a before exists, show it at the same crop and the same size as the after. Different crops make the comparison unreadable and look like an attempt to win it.

Do and don’t

Each pair below is what happens when an image is chosen quickly rather than badly. Speed is the actual failure mode here.

Four decisions that get made by default

  1. Crop to the decision, not to the artefact.

    Do

    The checkout cropped to the card field, at the size the change is visible.

    Don't

    The full page with browser chrome, a scrollbar and a desktop wallpaper behind it.

  2. One hard light source, on the warm side.

    Do

    A single key from one side, with a real shadow and a defined edge on the subject.

    Don't

    Even fill from both sides. Nothing is wrong with it and nothing in it belongs to the brand.

  3. A raw screen beats a mockup with nothing to add.

    Do

    The screen itself, full bleed, cropped to what shipped.

    Don't

    Three floating devices at an angle, showing less of the work than one screen would.

  4. The gradient map is a treatment, not a repair.

    Do

    Applied to a photograph that already has contrast and a clear subject.

    Don't

    Applied to a weak photograph in the hope that the orange carries it.

Open

Both of these will be decided under deadline by whoever needs an image first, unless they are settled deliberately now.

Two decisions nobody has made

Whether the studio uses illustration at all

Not decided. There is no illustration anywhere in the existing work, nothing has been commissioned, and no style has been agreed.

The honest options are two: rule it out, and lean harder on photography and the graphic devices, or commission a small set and treat it as a real part of the system. Both are defensible and drifting between them is not.

Decide before the first deck needs a diagram, because that is the moment the answer gets improvised and then copied.

The stock policy

Not decided either. The register is specific enough that most stock will miss it, which is an argument for commissioning or shooting, and that argument has never been costed.

A workable middle position exists: stock permitted only as raw material for the gradient-map treatment, never as a finished image. That is a proposal on this page, not a rule.

Two further gaps: there is no produced people photography, and no approved device mockup assets. Both tabs above are written from the register rather than from work that exists.